SplinterForge User Guide
  • SplinterForge
    • What is SplinterForge?
    • Development goals
    • Requirements to start playing
    • Release information
    • Multi accounting and botting/API-calls
    • Partners
    • Roadmap
    • The Splinterlands cards integration
    • Story and lore
  • The Shop
    • CRATEs
      • All different items available
      • What happens with the Forge/Dec you use?
    • BAGs
      • All different items available
      • What happens with the Forge you use?
    • Elixirs
  • Gameplay
    • Heroes
      • Hero stats importance
      • Equipment, runes and gems points towards hero stats.
    • Equipment, gems and runes
      • Upgrade costs, rarity differences and sockets
      • Presale Nartors Ring
      • Nartors Set
      • Gold Foil bonus'
      • Relics
  • The Forge
    • Open CRATEs/BAGs
    • Reforge
      • Legendary reforge
    • Transmute
      • Legendary Transmute
      • Unique limited transmutes
  • Cards and Market
    • The Cards section
      • How to use the filters
      • Card Destruction
    • Cards cooldown
    • Marketplace by Splex.gg
  • How to Battle
    • Boss abilities
      • Fixed and random abilites
      • Rerolling random abilites
      • All abilites in the game
    • Picking the team
    • The different tabs
    • Dmg-numbers meaning.
    • Introduction to Electrum
    • Stamina
    • End of Boss rewards
    • Reaching maximum rewards
    • The Leaderboard
  • Abilities and game mechanics
    • Historical boss information
    • Speed (turn meter) and hit/miss
    • Boss enrage
    • Fatigue
    • The order abilities occour
  • Tokenomics
    • Forgium (FORGE)
      • Global Reward Percentage
  • The Splinterforge Wallet
    • How to use
  • Liquidity pool
    • Progressive increasing APR%
  • The Discord
    • The Bounty System
    • Idea voting
    • Giveaways
  • User guidelines and helpful links/information
    • Understanding Hive
    • Terms of Service
    • Privacy Policy
    • Helpful links
  • Future idea generating...
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  1. How to Battle

End of Boss rewards

PreviousStaminaNextReaching maximum rewards

Last updated 1 year ago

Each time a boss is defeated, there will be 3 individual winners based on the following. 1. Last Rush - Most damage done in the last 100 battles overall. 2. Take a stab at it! - Random player with at least 10 fights. 3. No punches pulled! - Highest average damage done with at least 10 fights.

Winners will receive CRATE(s) equal to the tier of the boss, Bronze = 1, Silver = 2, etc...

* WARNING * The following information is out of date.

In SplinterForge, defeating a boss is already rewarding in terms of leaderboard rewards, but with the new hybrid timed model, players also have the chance to earn extra rewards for landing the "killing blow" on the boss. The killing blow reward will vary depending on which league the boss is in. For instance, if the boss is in the Bronze league, players will earn 1 CRATE for the killing blow, whereas if it's in the Diamond league, players will earn 4 CRATES.

In addition to the CRATES, players will also earn 100 FORGE for the killing blow, regardless of the league. This reward will continue to increase every hour the boss is alive, making it more lucrative for players who manage to land the killing blow on a boss that has been alive for a long time.

Overall, the killing blow reward adds an extra incentive for players to take down bosses, as it offers a chance to earn more rewards and increase their standings on the leaderboard.

This reward is scheduled to be replaced by 3 new rewards during a late August update that will feature the introduction of the Electrum Mine.