SplinterForge User Guide
  • SplinterForge
    • What is SplinterForge?
    • Development goals
    • Requirements to start playing
    • Release information
    • Multi accounting and botting/API-calls
    • Partners
    • Roadmap
    • The Splinterlands cards integration
    • Story and lore
  • The Shop
    • CRATEs
      • All different items available
      • What happens with the Forge/Dec you use?
    • BAGs
      • All different items available
      • What happens with the Forge you use?
    • Elixirs
  • Gameplay
    • Heroes
      • Hero stats importance
      • Equipment, runes and gems points towards hero stats.
    • Equipment, gems and runes
      • Upgrade costs, rarity differences and sockets
      • Presale Nartors Ring
      • Nartors Set
      • Gold Foil bonus'
      • Relics
  • The Forge
    • Open CRATEs/BAGs
    • Reforge
      • Legendary reforge
    • Transmute
      • Legendary Transmute
      • Unique limited transmutes
  • Cards and Market
    • The Cards section
      • How to use the filters
      • Card Destruction
    • Cards cooldown
    • Marketplace by Splex.gg
  • How to Battle
    • Boss abilities
      • Fixed and random abilites
      • Rerolling random abilites
      • All abilites in the game
    • Picking the team
    • The different tabs
    • Dmg-numbers meaning.
    • Introduction to Electrum
    • Stamina
    • End of Boss rewards
    • Reaching maximum rewards
    • The Leaderboard
  • Abilities and game mechanics
    • Historical boss information
    • Speed (turn meter) and hit/miss
    • Boss enrage
    • Fatigue
    • The order abilities occour
  • Tokenomics
    • Forgium (FORGE)
      • Global Reward Percentage
  • The Splinterforge Wallet
    • How to use
  • Liquidity pool
    • Progressive increasing APR%
  • The Discord
    • The Bounty System
    • Idea voting
    • Giveaways
  • User guidelines and helpful links/information
    • Understanding Hive
    • Terms of Service
    • Privacy Policy
    • Helpful links
  • Future idea generating...
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  1. How to Battle
  2. Boss abilities

All abilites in the game

The SplinterForge game has the same abilities that are available in Splinterlands, but with some adjustments to balance them out.

As a rule of thumb, if you don't see the ability on the list below, then it is implemented in the game in some way. Keep in mind we are in Beta, so some abilities might seem underwhelming compared to others. (Example: poison.)

The following list is abilities that aren't implemented as "real abilities". These abilities will instead give a 1.5x damage boost to the monsters (this doesn't stack!).

  • Blast

  • Bloodlust

  • Close Range

  • Dispel

  • Giant Killer

  • Knock Out

  • Opportunity

  • Oppress

  • Piercing

  • Redemption

  • Scattershot

  • Sneak

  • Snipe

  • Stun

  • Trample

  • Martyr

  • Weapons Training

This list updates regularly, so to find the most up-to-date list, go to the battle section and hover over this line:

NOTE: At time of publishing, rules are not live, they are only on the test server.

Rules have been added; the first series of rules are:

• Against all Odds - May only use odd mana cost cards

• Even Odds - May only use even mana cost cards

• Fallen Legendaries - No legendary cards may be used

• Peasant Infantry - Only common/rare cards may be used

• Training Crew - Only cards with 6 or less mana may be used

Rules can only appear in the random rules; bosses static abilities will continue to be only from the pool of abilities.

PreviousRerolling random abilitesNextPicking the team

Last updated 2 years ago