> For the complete documentation index, see [llms.txt](https://splinterforge.gitbook.io/splinterforge-user-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://splinterforge.gitbook.io/splinterforge-user-guide/abilities-and-game-mechanics/the-order-abilities-occour.md).

# The order abilities occour

The order abilities applied: Halving, Enrage, Shield/Void, 1.5x, Recharge, Deathblow, Fury, Forcefield.

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In SplinterForge battles, different abilities can have a significant impact on the outcome of the battle. In order to ensure that the abilities are applied correctly, there is a specific order in which they are applied. The order in which the abilities are applied is as follows:

1. Halving: This ability cuts one of the Bosses damages in half.
2. Enrage: This ability increases the damage output of a monster, Hero or the Boss.
3. Shield/Void: These abilities mitigate some of the incoming damage from certain types of attacks.
4. 1.5x: This ability increases the damage output by 1.5x.
5. Recharge: This ability let's a monster attack every other round but does 3x damage.
6. Deathblow: This ability deals 2x damage if their target is the only Monster left on the enemy team. (For now, always applied to the Boss.)
7. Fury: This ability increases the damage output by 2x against monsters with the Taunt-ability.
8. Forcefield: This ability protects the reciever of an attack and takes half damage (rounded down) from attacks with power 5+.

By following this order, the abilities can be applied in a logical and consistent manner, ensuring that the outcome of the battle is fair and balanced.
