SplinterForge User Guide
  • SplinterForge
    • What is SplinterForge?
    • Development goals
    • Requirements to start playing
    • Release information
    • Multi accounting and botting/API-calls
    • Partners
    • Roadmap
    • The Splinterlands cards integration
    • Story and lore
  • The Shop
    • CRATEs
      • All different items available
      • What happens with the Forge/Dec you use?
    • BAGs
      • All different items available
      • What happens with the Forge you use?
    • Elixirs
  • Gameplay
    • Heroes
      • Hero stats importance
      • Equipment, runes and gems points towards hero stats.
    • Equipment, gems and runes
      • Upgrade costs, rarity differences and sockets
      • Presale Nartors Ring
      • Nartors Set
      • Gold Foil bonus'
      • Relics
  • The Forge
    • Open CRATEs/BAGs
    • Reforge
      • Legendary reforge
    • Transmute
      • Legendary Transmute
      • Unique limited transmutes
  • Cards and Market
    • The Cards section
      • How to use the filters
      • Card Destruction
    • Cards cooldown
    • Marketplace by Splex.gg
  • How to Battle
    • Boss abilities
      • Fixed and random abilites
      • Rerolling random abilites
      • All abilites in the game
    • Picking the team
    • The different tabs
    • Dmg-numbers meaning.
    • Introduction to Electrum
    • Stamina
    • End of Boss rewards
    • Reaching maximum rewards
    • The Leaderboard
  • Abilities and game mechanics
    • Historical boss information
    • Speed (turn meter) and hit/miss
    • Boss enrage
    • Fatigue
    • The order abilities occour
  • Tokenomics
    • Forgium (FORGE)
      • Global Reward Percentage
  • The Splinterforge Wallet
    • How to use
  • Liquidity pool
    • Progressive increasing APR%
  • The Discord
    • The Bounty System
    • Idea voting
    • Giveaways
  • User guidelines and helpful links/information
    • Understanding Hive
    • Terms of Service
    • Privacy Policy
    • Helpful links
  • Future idea generating...
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  1. Gameplay
  2. Equipment, gems and runes

Upgrade costs, rarity differences and sockets

Level curves, socket costs, max sockets and stats.

PreviousEquipment, gems and runesNextPresale Nartors Ring

Last updated 2 years ago

If you play full common rarity or full legendary rarity, it makes a big difference in the long run! If you only have commons, you will have a hard time scaling, while playing epics or legendaries makes your scaling way better.

In the following picture, it's possible to see the differences in the number of cards needed to level up for X rarity and the differences in overall stats:

Other than the obvious level curve advantages for Gold Foils, there are more bonuses to be found. More about that in the section.

The rarity you choose for equipment also has another important function built in. The number of sockets, and thereby the amount of Gems/Runes you can add per piece of equipment, is determined by the rarity. The following picture shows the amount of max sockets per rarity and the cost to unlock them:

Equipment may contain up to 4 sockets. depending on rarity.

  • Commons start with 0 sockets and may add 1 socket total.

  • Rares start with 0 sockets and may add 2 sockets total.

  • Epics start with 1 socket and may add 2 more sockets for 3 total.

  • Legendaries start with 1 socket and may add 3 more sockets for 4 total.

  • Adding sockets to equipment costs Electrum, an in-game resource that can only be obtained through battle or burning cards.

To add a socket to your equipment, first go to Cards -> choose your equipment -> then add a socket in the right corner, as the below picture shows:

You then come to the following section, where you can see in the table the cost to 100% get the socket. Since this bow is a legendary rarity, it can have 4 total sockets. It already got 3, so here you would have to look at the cost for the 4th. You can also gamble your to try and get a cheaper upgrade, but with the risk of it not going through!

Electrum
Gold Foil Bonus'
The table shows the cost of adding a socket to x equipment.
Go to "Add Socket".
This would be a risky try, with only a 27% chance of succeeding.