SplinterForge User Guide
  • SplinterForge
    • What is SplinterForge?
    • Development goals
    • Requirements to start playing
    • Release information
    • Multi accounting and botting/API-calls
    • Partners
    • Roadmap
    • The Splinterlands cards integration
    • Story and lore
  • The Shop
    • CRATEs
      • All different items available
      • What happens with the Forge/Dec you use?
    • BAGs
      • All different items available
      • What happens with the Forge you use?
    • Elixirs
  • Gameplay
    • Heroes
      • Hero stats importance
      • Equipment, runes and gems points towards hero stats.
    • Equipment, gems and runes
      • Upgrade costs, rarity differences and sockets
      • Presale Nartors Ring
      • Nartors Set
      • Gold Foil bonus'
      • Relics
  • The Forge
    • Open CRATEs/BAGs
    • Reforge
      • Legendary reforge
    • Transmute
      • Legendary Transmute
      • Unique limited transmutes
  • Cards and Market
    • The Cards section
      • How to use the filters
      • Card Destruction
    • Cards cooldown
    • Marketplace by Splex.gg
  • How to Battle
    • Boss abilities
      • Fixed and random abilites
      • Rerolling random abilites
      • All abilites in the game
    • Picking the team
    • The different tabs
    • Dmg-numbers meaning.
    • Introduction to Electrum
    • Stamina
    • End of Boss rewards
    • Reaching maximum rewards
    • The Leaderboard
  • Abilities and game mechanics
    • Historical boss information
    • Speed (turn meter) and hit/miss
    • Boss enrage
    • Fatigue
    • The order abilities occour
  • Tokenomics
    • Forgium (FORGE)
      • Global Reward Percentage
  • The Splinterforge Wallet
    • How to use
  • Liquidity pool
    • Progressive increasing APR%
  • The Discord
    • The Bounty System
    • Idea voting
    • Giveaways
  • User guidelines and helpful links/information
    • Understanding Hive
    • Terms of Service
    • Privacy Policy
    • Helpful links
  • Future idea generating...
Powered by GitBook
On this page
  1. Gameplay
  2. Equipment, gems and runes

Relics

Relics are a new equipment type with charges used in battle.

Conjuring relics may be done on the Forge page. There will be a limited number of relics available at any time and available relics will rotate at random intervals (usually during major patches/updates). Relics may be equipped on the hero screen and may be recharged/salvaged from the Cards screen. A random relic from the available set may be conjured by using 100-1000 Relic Fragments and burning a relative amount of FORGE. There is a base 0.25% chance (using 100 fragments) of a failure which will result in the loss of fragments and burnt FORGE, this chance scales up to 2.5% when using 1000 fragments. FORGE burn required is equal to 2x the number of Relic Fragments used to attempt conjure. Each rarity of relic will provide the same bonus, higher rarity will have more max charges. • Common - 10 charges • Rare - 25 charges • Epic - 50 charges • Legendary - 100 charges Relics may be recharge by burning gems and/or runes, higher rarity will provide more charges. • Common - recharge 2 charges • Rare - recharge 4 charges • Epic - recharge 6 charges • Legendary - recharge 10 charges Each time you recharge a relic, maximum charges will be reduced by 1, burning multiple gem/runes at the same time counts as 1 recharge and will only reduce maximum charges by 1 regardless of number of cards burnt. Relics may be salvaged for Relic Fragments equal to 10x maximum charges.

PreviousGold Foil bonus'NextOpen CRATEs/BAGs

Last updated 1 year ago