> For the complete documentation index, see [llms.txt](https://splinterforge.gitbook.io/hero-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://splinterforge.gitbook.io/hero-system/overview.md).

# Overview

Hero System Overview:

* Heroes will become their own objects instead of being directly attached to the user, this will allow for buying, selling, and trading heroes in a **future update**.
* Users can spend account XP to level up their heroes.
* Skill credits are obtained from leveling up heroes.
* Skills have up to 3 tiers, trained, advanced, and specialized, each tier cost skill credits.
* Tier 1 skills can be raised to level 10, Tier 2 skills can be raised to level 15, and tier 3 skills can be raised to level 20.
* Static skills don’t level, but some static skills can tiered up.
* Skills are levelled by spending Electrum.
* In a **future update**, skills will be able to be reset with a FORGE burn, all skill points and a % of Electrum will be refunded.
* In a **future update**, equipment will no longer be shared between heroes (ie. equipped on more than one at the same time). Each hero will require their own equipment.
